Name: Esteban Salazar
Birth Date: 30/07/1984.
Place of Birth: Quito, Ecuador.
Email Address: firstname.lastname@example.orgSkills:
Very high understanding in hipoly modeling, character creation, good understanding in lopoly modeling, very proficient in digital sculpting, graphic design, interface design, strong knowledge in texture handling, knowledge in hardsurface modeling, strong knowledge in surface transfer techniques (texture baking), etc.
Video Editing, node compositing, chroma key setting, etc.
Videocamera handling, basic boom handling, cinematography skills.
Spanish as first language, read, spoken, written.
English as second language, read, spoken, written.
Nevercenter Silo: Very proficient in modeling skills, hi-poly, lo-poly, character modeling, design and props, high retopo skills.
Blender Foundation Blender: Very proficient in modeling, texture baking, sculpting, uv unwraping, excelent retopology skills, compositing nodes knowledge, basic animation and riggin knowledge.
Pixologic ZBrush: Very high understanding in hi-poly modeling, texture transfer techniques, transponse and digital sculpting.
Adobe Photoshop-The GIMP: Proficient use of editing filters, image maipulation, post-production, and all related to 2D editing process.
XNormal: Rendering and map Baking.
Marmoset Toolbag: Rendering, lightning and particle editing.
Final Cut Pro: Linear and non-linear edition, 3D and 2D integration with compositing Apps.
Instituto Metropolitano de Diseño, Quito, Ecuador: 2002-2006 (Multimedia Design).
CGSociety Workshops: Character Creation in Zbrush.
CGSociety Workshops: Modern Game Art-Weapons.
CGCookie: Mastering Modeling in Blender.
Character modeling and UV unwrapping: Mimetico Studio
Character and prop modeling: Blumedia
Character Creation techniques (tutor): La Metro
Non-Linear Edition: Cinearte
Camera, edition, sound recording: Talento Digital
Character modeling: Vertigo Films
Character and Prop modeling: MatteCG
Character and Prop modeling: Karibu Games